#include <stdio.h>
const int BYTES_PER_PIXEL = 3; /// red, green, & blue
const int FILE_HEADER_SIZE = 14;
const int INFO_HEADER_SIZE = 40;
void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName);
unsigned char* createBitmapFileHeader(int height, int stride);
unsigned char* createBitmapInfoHeader(int height, int width);
int main()
{
int height = 361;
int width = 867;
unsigned char image[361][867][BYTES_PER_PIXEL];
char* imageFileName = (char*)"c:\\Work\\bitmapImage.bmp";
int i, j;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
image[i][j][2] = (unsigned char)(i * 255 / height); ///red
image[i][j][1] = (unsigned char)(j * 255 / width); ///green
image[i][j][0] = (unsigned char)((i + j) * 255 / (height + width)); ///blue
}
}
generateBitmapImage((unsigned char*)image, height, width, imageFileName);
printf("Image generated!!");
}
void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName)
{
int widthInBytes = width * BYTES_PER_PIXEL;
unsigned char padding[3] = { 0, 0, 0 };
int paddingSize = (4 - (widthInBytes) % 4) % 4;
int stride = (widthInBytes)+paddingSize;
FILE* imageFile = fopen(imageFileName, "wb");
unsigned char* fileHeader = createBitmapFileHeader(height, stride);
fwrite(fileHeader, 1, FILE_HEADER_SIZE, imageFile);
unsigned char* infoHeader = createBitmapInfoHeader(height, width);
fwrite(infoHeader, 1, INFO_HEADER_SIZE, imageFile);
int i;
for (i = 0; i < height; i++) {
fwrite(image + (i * widthInBytes), BYTES_PER_PIXEL, width, imageFile);
fwrite(padding, 1, paddingSize, imageFile);
}
fclose(imageFile);
}
unsigned char* createBitmapFileHeader(int height, int stride)
{
int fileSize = FILE_HEADER_SIZE + INFO_HEADER_SIZE + (stride * height);
static unsigned char fileHeader[] = {
0,0, /// signature
0,0,0,0, /// image file size in bytes
0,0,0,0, /// reserved
0,0,0,0, /// start of pixel array
};
fileHeader[0] = (unsigned char)('B');
fileHeader[1] = (unsigned char)('M');
fileHeader[2] = (unsigned char)(fileSize);
fileHeader[3] = (unsigned char)(fileSize >> 8);
fileHeader[4] = (unsigned char)(fileSize >> 16);
fileHeader[5] = (unsigned char)(fileSize >> 24);
fileHeader[10] = (unsigned char)(FILE_HEADER_SIZE + INFO_HEADER_SIZE);
return fileHeader;
}
unsigned char* createBitmapInfoHeader(int height, int width)
{
static unsigned char infoHeader[] = {
0,0,0,0, /// header size
0,0,0,0, /// image width
0,0,0,0, /// image height
0,0, /// number of color planes
0,0, /// bits per pixel
0,0,0,0, /// compression
0,0,0,0, /// image size
0,0,0,0, /// horizontal resolution
0,0,0,0, /// vertical resolution
0,0,0,0, /// colors in color table
0,0,0,0, /// important color count
};
infoHeader[0] = (unsigned char)(INFO_HEADER_SIZE);
infoHeader[4] = (unsigned char)(width);
infoHeader[5] = (unsigned char)(width >> 8);
infoHeader[6] = (unsigned char)(width >> 16);
infoHeader[7] = (unsigned char)(width >> 24);
infoHeader[8] = (unsigned char)(height);
infoHeader[9] = (unsigned char)(height >> 8);
infoHeader[10] = (unsigned char)(height >> 16);
infoHeader[11] = (unsigned char)(height >> 24);
infoHeader[12] = (unsigned char)(1);
infoHeader[14] = (unsigned char)(BYTES_PER_PIXEL * 8);
return infoHeader;
}
01 October 2020
Create Bitmap example
03 June 2020
Easy way of finding centriod using octave
Octave code:
A=[10 11; 20 21; 30 31; 40 41; 50 51; 60 61; 70 71]
PB = [1 1 3 3 2 2 2]
C = A (PB==3,:)
D = mean(C)
SD = size(C,1)
Results:
A =
10 11
20 21
30 31
40 41
50 51
60 61
70 71
PB =
1 1 3 3 2 2 2
C =
30 31
40 41
D =
35 36
SD = 2
Simplified code:
for i=1:K
centroids(i,:) = mean( X(idx==i,:) );
endfor
A=[10 11; 20 21; 30 31; 40 41; 50 51; 60 61; 70 71]
PB = [1 1 3 3 2 2 2]
C = A (PB==3,:)
D = mean(C)
SD = size(C,1)
Results:
A =
10 11
20 21
30 31
40 41
50 51
60 61
70 71
PB =
1 1 3 3 2 2 2
C =
30 31
40 41
D =
35 36
SD = 2
Simplified code:
for i=1:K
centroids(i,:) = mean( X(idx==i,:) );
endfor
02 June 2020
Array indexing in Octave
A=[10 11; 20 21; 30 31; 40 41; 60 61; 60 61; 70 71]
PB = [1 3 5]
B = [1 2 3 4 7]
C = A (B(PB),:)
D = mean(C)
A =
10 11
20 21
30 31
40 41
60 61
60 61
70 71
PB =
1 3 5
B =
1 2 3 4 7
C =
10 11
30 31
70 71
D =
36.667 37.667
PB = [1 3 5]
B = [1 2 3 4 7]
C = A (B(PB),:)
D = mean(C)
A =
10 11
20 21
30 31
40 41
60 61
60 61
70 71
PB =
1 3 5
B =
1 2 3 4 7
C =
10 11
30 31
70 71
D =
36.667 37.667
25 April 2020
WPF update user interface in multithreading mode
public partial class Window1 : Window
{
public Class1 c;
public Window1()
{
InitializeComponent();
c = new Class1();
c.Class1Event += C_Class1Event;
}
private void C_Class1Event(object sender, Class1EventArgs e)
{//Triggered from a different thread
this.Dispatcher.Invoke((Action)(() =>
{//this refer to form in WPF application
imgShirt.Source = new BitmapImage(new Uri(System.AppDomain.CurrentDomain.BaseDirectory + @"\images2.jpg", UriKind.RelativeOrAbsolute));
}));
}
private void Change_Click(object sender, RoutedEventArgs e)
{
c.Start();
}
private void Change2_Click(object sender, RoutedEventArgs e)
{//Called from the same thread
Uri fileUri = new Uri(System.AppDomain.CurrentDomain.BaseDirectory + @"\images.jpg", UriKind.RelativeOrAbsolute);
imgShirt.Source = new BitmapImage(fileUri);
}
}
public class Class1
{
public event EventHandler<Class1EventArgs> Class1Event;
public Class1()
{
}
public void Start()
{
Task.Run(() => {
Class1EventArgs e = new Class1EventArgs();
Class1Event(this, e);
});
}
}
public class Class1EventArgs : EventArgs
{
}
31 January 2020
How to deserialize Xml with different namespaces / prefixes
Specify the namespace in the child element
[System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "4.8.3928.0")]
[System.SerializableAttribute()]
[System.Diagnostics.DebuggerStepThroughAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
[System.Xml.Serialization.XmlRootAttribute(Namespace= "http://search.yahoo.com/mrss/", IsNullable=false)]
public partial class group {
private groupContent[] contentField;
/// <remarks/>
[System.Xml.Serialization.XmlElementAttribute("content")]
public groupContent[] content {
get {
return this.contentField;
}
set {
this.contentField = value;
}
}
}
Use the XmlElement tag and specify the namespace in the parent node
/// <remarks/>
public string pubDate {
get {
return this.pubDateField;
}
set {
this.pubDateField = value;
}
}
[XmlElement("group", Namespace = "http://search.yahoo.com/mrss/")]
public group group
{
get
{
return this.groupField;
}
set
{
this.groupField = value;
}
}
}
Note: If you want to use the Visual Studio xsd.exe to generate the C# class, you need to strip off the elements with different namespace for xsd.exe to work. You can add the separate elements manually after.
14 April 2019
C++ Use Boost property_tree to manipulate xml files
#include "pch.h"
#include <iostream>
#include <string>
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
using namespace std;
int main()
{
string path = "C:\\Work\\Students.xml";
string path2 = "C:\\Work\\Students2.xml";
try
{
std::cout << "Using property tree to manipulate XML files\n";
//how to load an xml file
boost::property_tree::ptree pt;
read_xml(path, pt);
boost::property_tree::ptree& Students = pt.get_child("Students");
//how to remove a node using Id
for (auto it = Students.begin(); it != Students.end();)
{
int id = it->second.get(".Id");
if (id == 1)
{
it = Students.erase(it);
}
else
{
++it;
}
}
//how to add nodes
for (auto data : { 3, 4, 5 })
{
boost::property_tree::ptree& Student = Students.add("Student", "");
Student.add(".Id", data);
Student.add("LastName", "McDonalds");
Student.add("FirstName", "Robert");
}
//how to save
write_xml(path2, pt, std::locale(), boost::property_tree::xml_writer_make_settings('\t', 1));
}
catch (exception e)
{
string s = e.what();
std::cout << s;
}
}
08 April 2019
SWIG, pass C++ array of classes back to C# example
Step 1 Create a C++ Windows DLL Project StudentDll
Step 2 Add Student.h file
#pragma once
#include
#include
class Student
{
public:
std::string FirstName;
std::string LastName;
Student(std::string _FirstName, std::string _LastName);
Student();
};
std::vector GetStudents();
Fill in the default Program.cs file as follow
using System.Text;
using System.Threading.Tasks;
namespace StudentConsumer
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World");
var s = StudentDllPINVOKE.GetStudents();
StudentVector sv = new StudentVector(s, true);
var sv0 = sv[0];
var sv00 = SWIGTYPE_p_Student.getCPtr(sv0);
var sv01 = new Student(sv00);
Console.WriteLine(sv01.FirstName + ", " + sv01.LastName);
Console.ReadKey();
}
}
}
public class Student : global::System.IDisposable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
protected bool swigCMemOwn;
public Student(global::System.Runtime.InteropServices.HandleRef _swigCPtr)
{
swigCPtr = _swigCPtr;
}
Step 8 Set the StartUp project as StudentConsumer and Run it
swig is a good tool for converting interpolating code between C++ and other languages
http://www.swig.org/
Step 2 Add Student.h file
#pragma once
#include
#include
class Student
{
public:
std::string FirstName;
std::string LastName;
Student(std::string _FirstName, std::string _LastName);
Student();
};
std::vector
Step 3 Add Student.cpp file
#include "stdafx.h"
#include "Student.h"
Student::Student(std::string _FirstName, std::string _LastName)
{
FirstName = _FirstName;
LastName = _LastName;
}
Student::Student()
{
}
std::vector GetStudents()
{
std::vector sv;
sv.push_back(Student("John", "Smith"));
sv.push_back(Student("Mary", "Boyle"));
return sv;
}
Step 4 Add Student.i file
%module StudentDll
%include "std_string.i"
%apply const std::string& {std::string* FirstName};
%apply const std::string& {std::string* LastName};
%{
#include "student.h"
%}
%include
%include "student.h"
Step 4a
Select Student.i, Properties, General, Item Type as Custom Build Tool.
Select Apply to create the Custom Build Tool property group.
In Custom Build Tool, General, Command Line enter:
swig -csharp -c++ -outdir Student.i
In Outputs, enter Student_wrap.cxx, and click OK to close the dialog.
Right-click Student.i and Compile. This should create four files: three in the C# Generated folder and one in the C++ project.
Create a Generated Files filter in the C++ project and add Student_wrap.cxx to it.
Step 5 Add StudentVector.i file
%module StudentVectorDll
%include std_vector.i
%include std_string.i
/* allow partial c# classes */
%typemap(csclassmodifiers) SWIGTYPE "public partial class"
/* generate template around vector */
%template(StudentVector) std::vector;
Step 5a
Select Student.i, Properties, General, Item Type as Custom Build Tool.
Select Apply to create the Custom Build Tool property group.
In Custom Build Tool, General, Command Line enter:
swig -csharp -c++ -outdir GeneratedFolderPath StudentVector.i
In Outputs, enter StudentVector_wrap.cxx, and click OK to close the dialog.
Right-click StudentVector.i and Compile. This should create four files: three in the C# Generated folder and one in the C++ project.
Create a Generated Files filter in the C++ project and add StudentVector_wrap.cxx to it.
Step 6 Create a C# .Net Framework project StudentConsumer
Step 4 Add Student.i file
%module StudentDll
%include "std_string.i"
%apply const std::string& {std::string* FirstName};
%apply const std::string& {std::string* LastName};
%{
#include "student.h"
%}
%include
%include "student.h"
Step 4a
swig -csharp -c++ -outdir Student.i
Step 5 Add StudentVector.i file
%module StudentVectorDll
%include std_vector.i
%include std_string.i
/* allow partial c# classes */
%typemap(csclassmodifiers) SWIGTYPE "public partial class"
/* generate template around vector
%template(StudentVector) std::vector
Step 5a
swig -csharp -c++ -outdir GeneratedFolderPath StudentVector.i
Step 6 Create a C# .Net Framework project StudentConsumer
Fill in the default Program.cs file as follow
using System.Text;
using System.Threading.Tasks;
namespace StudentConsumer
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World");
var s = StudentDllPINVOKE.GetStudents();
StudentVector sv = new StudentVector(s, true);
var sv0 = sv[0];
var sv00 = SWIGTYPE_p_Student.getCPtr(sv0);
var sv01 = new Student(sv00);
Console.WriteLine(sv01.FirstName + ", " + sv01.LastName);
Console.ReadKey();
}
}
}
Step 7 Add Generated folder in the C# Student Consumer project
Step 7a Add the content of GeneratedFolderPath folder from C++ StudentDll project to the Generated folder
Step 7b Add an extra Constructor in the Student.cspublic class Student : global::System.IDisposable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
protected bool swigCMemOwn;
public Student(global::System.Runtime.InteropServices.HandleRef _swigCPtr)
{
swigCPtr = _swigCPtr;
}
Step 8 Set the StartUp project as StudentConsumer and Run it
swig is a good tool for converting interpolating code between C++ and other languages
http://www.swig.org/
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